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Elder Scrolls

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Overview

The Elder Scrolls are artifacts of unknown origin and quantity, being simultaneously archives of historic, past and future events. They often tell of events that require a Hero to resolve them, although the Scrolls themselves do not select such individuals. They are also known as the "Aedric Prophecies," suggesting that they may have been created by the Aedra , although this designation may be inaccurate. For most, the Elder Scrolls cannot be read without extreme side-effects, among which are blindness and insanity. They are also the namesake for The Elder Scrolls series.

Nature

The Elder Scrolls are said to "exceed both Aedra and Daedra ," implying that neither group of deities created them. Until the events each Scroll describes comes to pass, they contain information about possible events in the future, with each viewing containing a possible version of events. Once a prophecy contained in an Elder Scroll is enacted in Tamriel , the text of the parchment becomes fixed. After that time, all readers ingest the same divine message, creating a historical document declaring the unequivocal truth of a past event. The contents of a scroll, once solidified, cannot be altered by any known magic. The Scrolls have some relation to time, and offer a view through a fixed point in time to the flow to time itself. However, they appear to be dependent on the flow of time in order to function; events which alter the linearity of time, known as Dragon Breaks , cannot be recorded or predicted by the Elder Scrolls. Dragons are the children of Akatosh , the time god. As such, they are uniquely attuned and vulnerable to the flow of Time, which may explain how an Elder Scroll could banish Alduin into the future by casting him adrift on the currents of Time, and create the Time Wound at the location of his banishment. The Elder Scrolls can affect all possible futures, and they can be used to bind entities to specific ones.

Reading an Elder Scroll

Reading an Elder Scrolls correctly takes time, preparation and training. It is said that those with no ability see only unknown etchings and runes, often claiming to recognize constellations and birth signs. With increasing levels of knowledge a reader can gain insight, but also risks both their sight and their sanity. True insight into the divine contents comes at a price as each new foretelling and interpretation strikes the reader with blindness that gradually increases with each reading, while simultaneously granting them a broader view of the scroll's contents. Ultimately, the reader, having engaged in frequent acts of prophecy, is left bereft of their vision, forever after removed of their right to read the scrolls. By time-honored tradition only those of the Cult of the Ancestor Moth may read from the scrolls, the younger members caring for the elder as they gradually lose their sight for eternity. The loss of sight for the reading of an Elder Scroll is described as "a price," probably for the learning of what the Elder Scroll chooses to reveal to the reader. Some go insane from reading an Elder Scroll because it is too much knowledge for some to handle. The Dwemer were so technologically advanced that they were able to develop a device, called a Lexicon , which allowed someone to read an Elder Scroll without going blind or insane.

Ritual of the Ancestor Moth

The Ritual of the Ancestor Moth is a rite performed by Moth Priests in order to read an Elder Scroll. It usually takes place within one of the many secluded Ancestor Glades scattered across Tamriel . Usually Moth Priests take months to prepare themselves for reading an Elder Scroll as only the most resilient of the Moth Priests can read an Elder Scroll with this ritual and it takes years to interpret the harmony. As such, only a few get the chance to perform this ritual. The voice of the Ancestor Moth has always been an integral part of reading an Elder Scroll. They maintain a connection to the ancient magic that allows a Moth Priest to decipher them. Moths within an Ancestor Glade emanate a soft harmonious trilling that when amplified tap into a form of primal augur. This allows the moths themselves to become a conduit for deciphering the scrolls. By having the moths close to the Moth Priest, they can utilize the conduit and share the moth's augury. The ritual itself involves carefully removing the bark of a Canticle Tree with a traditional tool called a draw knife which in turn attracts the Ancestor Moths. Once enough moths are in the vicinity, they grant the reader with the second sight needed to decipher the scroll.

Opinions of the Scrolls

The exact number of Elder Scrolls itself cannot be counted, as was proven by the Cult of the Ancestor Moth. Each attempt to quantify their number or even location causes the scrolls to change place and number, for no discernible reason. The Greybeards consider seeking and studying the Elder Scrolls to be a blasphemy. The dragon Paarthurnax describes the scrolls as being "artifacts that exist outside of time" as well as "fragments of creation."

Merethic Era

During the Merethic Era , the remaining Snow Elves who had not been massacred by the Atmorans or had fled to the Dwemer for help had fallen back to the Forgotten Vale as a new safe haven for them. The Snow Elves who had gone to the Dwemer for help had been enslaved by them, and had been forced to ingest a toxic fungus which blinded them. Over time, those Snow Elves had evolved into the Falmer . At some point, a large group of the Falmer had discovered the Forgotten Vale, and they began to massacre all of the Snow Elves in the Vale. Ironically, the genocide the Falmer were committing was against their own former brothers and sisters, who had not been affected by the actions of the Atmorans and Dwemer. Early before when one of the initiates came before Arch-Curate Vyrthur and bit him turning him into a vampire despite the fact that he was supposed to be protected by Auri-El . In revenge, Vyrthur created the Tyranny of the Sun prophecy foretold in three Elder Scrolls. In the end, Vyrthur and his brother, Knight-Paladin Gelebor , were the only known survivors of the attack, and the Tyranny of the Sun prophecy would continue to be unfulfilled until the Volkihar Clan discovered the prophecy and began to uncover it. During the Merethic Era, Alduin led the dragons in a war against all of the people of Tamriel . Atop the Throat of the World , the Tongues , three Nord heroes, fought against Alduin and his dragons. When Alduin arrived, the Tongues used the Dragonrend shout to face him. After Alduin killed one of the Tongues and proved too strong for the heroes to defeat, the others decided to use an Elder Scroll to defeat him. Alduin was banished by the scroll, and returned to Skyrim in 4E 201. The usage of the Elder Scroll broke time and resulted in the formation of the Time Wound.

Second Era

During the Three Banners War , the Elder Scrolls were an important aspect of the battles waged in Cyrodiil . The three factions would steal each other's scrolls back and forth, and as such power shifted between them. Varen Aquilarios , the Emperor prior to the Soulburst , had begun studying with the Moth Priests and read the scrolls. He gained a significant amount of knowledge, but had soon lost his sight.

Source: Elder Scrolls on Elder Scrolls

  1. ·For "time" as a concept and in practice in The Elder Scrolls , see Time .
  2. ·The timeline page is a record of all notable events known to occur in The Elder Scrolls universe.
  3. Eras
  4. ·"Time. Time is an artificial construct. An arbitrary system based on the idea that events occur in a linear direction at all times. Always forward, never back. Is the concept of time correct? Is time relevant?"
  5. ·The various historical periods throughout the existence of Aurbis are differentiated into various 'eras,' each of arbitrary length according to the conclusions of significant political occurrences such as the end of a monarchic dynasty (see the Second Era and the Fourth Era) or the conquering and unification of societies into a single governmental sovereignty (see the First Era and Third Era).
  6. Prehistoric eras
  7. Dawn EraThe Dawn Era begins with the existence of Anu and Padomay . Aurbis begins to exist during the first period of discernible time. Later follow Mundus and Oblivion as separate realms from Aetherius . Auriel and Lorkhan war against each other during this time, after the Aedra are tricked by the latter into creating Mundus. The era ends with the condemnation of Lorkhan for the creation of Mundus.
  8. Merethic EraLinear time can finally be discerned, and the Merethic Era begins in ME 2500 with the construction of the Adamantine Tower following the defeat of Lorkhan and the subsequent creation of Red Mountain . The Elven races thrive during this time, as the Aldmer explore northern Tamriel and the Ayleids establish a sprawling empire in the heart of the continent. The era finally ends in ME 1, with the founding of the Camoran Dynasty .
  9. Modern eras
  10. First EraThe First Era begins with the founding of the Camoran Dynasty. Cultural, military, and political dominance in Tamriel begins to shift from Mer to Men following the rise of the Cyrodilic Empire from the Alessian Rebellion over the Camoran Dynasty in Valenwood . The Alessian Empire would then later be reorganized into the Reman Empire under the Reman Dynasty . After 2920 years from its start, the era ends with the assassination and end of the Reman Dynasty.
  11. Dawn Era
  12. ·The brothers Anu and Padomay enter into the Void .
  13. ·Anu and Padomay create their own Souls, Anui-El and Sithis , respectively, whose interplay creates the Aurbis .
  14. ·Lorkhan and Auri-El are the first spirits born into the Aurbis, Lorkhan wanders and Auriel creates time.
  15. ·The Original Spirits or et'Ada emerge within the Aurbis and are either aligned with Anu (Anuic spirits) or Padomay (Padomaic spirits).
  16. ·Lorkhan, a Padomaic spirit, travels the Aurbis and conceives the concept that Mundus should be created.
  17. ·Lorkhan tricks or convinces other et'Ada to join him. Those that do become the Aedra and those that do not become the Daedra .
  18. ·The Aedra create twelve worlds of creation. Some creation myths believe each world is a God. These twelve worlds are molded together to create Nirn .
  19. ·Many of the Aedra die during the creation with some becoming mortals to ensure the continuation of life on Mundus whilst some become the Ehlnofey or "Earthbones," the Laws of Nature.
  20. ·Many of the Aedra, following after Magnus , flee back to Aetherius , a realm within the Aurbis, and become the Magna Ge , tearing holes in Oblivion.
  21. ·Auri-El establishes the first kingdoms of the Old Ehlnofey on Atmora and the supposed land Aldmeris . These lands are where the Aldmer originate.
  22. ·A large number of Aedra are disappointed and angry with the creation of Mundus and seek revenge. These include the ancestors of Elves—the Old Ehlnofey, whose leader was Auri-El and whose heroes included Trinimac , Phynaster and Syrabane .
  23. ·Auri-El sought out Lorkhan in battle and warred with him. Lorkhan's followers included the ancestors of Man—the Wandering Ehlnofey and whose heroes included Kyne , Tsun , Stuhn , Jhunal .
  24. ·Atmora is conquered by the armies of Man.
  25. ·The war ends when Trinimac tears Lorkhan's heart out and Auri-El fires it into the sea with his bow .
  26. ·The war causes the mega-continent on Nirn to become flooded and fracture into smaller continents and islands.
  27. ·The lands inhabited by the Wandering Ehlnofey, which include Akavir , Atmora , and Yokuda , become isolated. These lands are where the Tsaesci , Atmorans and Yokudans originate.
  28. ·Some Wandering Ehlnofey remain on Tamriel , they become the Nedes .
  29. ·The Old Ehlnofey remain on the supposed land Aldmeris and become the Aldmer .
  30. SourcesThe Monomyth , The Annotated Anuad , Vehk's Teaching
  31. Merethic Era
  32. ·Merethic timeline provided by the Imperial Library
  33. Circa ME 2500Supposed date of construction of the Adamantine Tower (also known as the Direnni Tower ) on Balfiera Island in High Rock , the oldest known structure of Tamriel . Earliest historical date in unpublished Elvish chronicles.
  34. Early Merethic EraAboriginal beastpeoples (ancestors of the Khajiit , Argonian , and other beastfolk ) live in preliterate communities throughout Tamriel.
  35. Middle Merethic EraThe Aldmer leave the supposed doomed and now-lost continent of Aldmeris (also known as 'Old Ehlnofey') and settle in Tamriel. First colonies are distributed widely along the entire coast of Tamriel. Later, inland settlements were founded primarily in fertile lowlands in southwest and central Tamriel.
  36. Middle Merethic EraThe sophisticated, literate, and technologically advanced Aldmeri culture drive the primitive beastfolk into the jungles, marshes, mountains, and wastelands.
  37. Middle Merethic EraThe Adamantine Tower is rediscovered and captured by the Direnni , a prominent and powerful Aldmeri clan. Crystal Tower is built on Summerset Isle and, later, White-Gold Tower is built by the Ayleids in Cyrodiil .
  38. Middle Merethic EraOne of these Aldmeri Explorers, Torval the Pilot , explores and charts Tamriel sea-lanes and the River Niben , located in southern Tamriel. He sails deep into central Cyrodiil, and acquires the Eight Islands (the site of White Gold Tower) from the beastfolk natives in exchange for the secret of literacy.
  39. Middle Merethic EraAldmeri explorers map the coasts of Vvardenfell , building the First Era High Elven wizard towers at Ald Redaynia, Bal Fell, Tel Aruhn, and Tel Mora in Morrowind .
  40. Middle Merethic EraThe Ayleids flourish in the jungles surrounding White-Gold Tower (present day Cyrodiil). Ayleids, also known as the Heartland High Elves, preserved the Dawn Era magic and language of the Ehlnofey.
  41. Middle Merethic EraOstensibly a tribute-land to the High King of Alinor , Cyrodiil was often so isolated from the Summerset Isles as to be its own sovereign nation.
  42. Late Middle Merethic EraThe Dwemer , a free-thinking, reclusive Elven clan devoted to the secrets of science, engineering, and alchemy, established underground cities and communities in the mountain range (later the Velothi Mountains ) separating modern Skyrim and Resdayn/Morrowind.
  43. Late Middle Merethic EraThe Late Middle Merethic Era is also the period of the High Velothi Culture.
  44. Late Middle Merethic EraThe Chimer (ancestors of the modern Dunmer , or Dark Elves), dynamic, ambitious, long-lived Elven clans devoted to fundamentalist ancestor worship, followed the Prophet Veloth out of ancestral Elven homelands to settle in the lands now known as Morrowind.
  45. Late Middle Merethic EraDespising the secular culture and profane practices of the Dwemer, the Chimer also coveted the lands and resources of the Dwemer, and for centuries provoked them with minor raids and territorial disputes.
  46. Late Middle Merethic EraTrinimac (strongest of the Aldmeri ancestor spirits) and his people try to halt Velothi dissident movement. However, Daedric Prince Boethiah , as one of the masterminds of the movement, eats Trinimac. Trinimac's body and spirit are corrupted, and he emerges as the Daedric Prince Malacath . The rest of his people are changed as well, and became the Orsimer or the Pariah Folk.
  47. Late Merethic EraVelothi high culture disappears on Vvardenfell Island. The earliest Dwemer Freehold colonies date from this period.
  48. Late Merethic EraDegenerate Velothi devolves into tribal cultures, which, in time, evolves into the modern Great Houses of Morrowind, or persists as the barbarian Ashlander tribes. The only surviving traces of this tribal culture are scattered Velothi towers and Ashlander nomads on Vvardenfell Island. The original First Era High Elven wizard towers along the coasts of Tamriel are also abandoned about this time.
  49. Late Merethic EraThe proto-Nords in the final migration from Atmora (also known as 'Altmora' or 'the Elder Wood' in Aldmeris ) settle in northern Tamriel. The Nordic hero Ysgramor , leader of a great colonizing fleet to Tamriel, develops a runic transcription of Nordic speech based on Elvish principles, and is the first human historian.
  50. Late Merethic EraYsgramor's fleet lands at Hsaarik Head at the extreme northern tip of Skyrim's Broken Cape. There they build the legendary city of Saarthal .
  51. Late Merethic EraThe Elves drive the Men away during the Night of Tears , but Ysgramor soon returns with his Five Hundred Companions.
  52. Late Merethic Era – Circa 1E 660An immortal hero, warrior, sorcerer, and king variously known as Pelinal Whitestrake , Harrald Hairy Breeks, Ysmir, Wulfharth , Hans the Fox, etc., wanders Tamriel, gathering armies, conquering lands, ruling, then abandoning his kingdoms to wander again.
  53. First Era
  54. ·Undetermined date/works in progress
  55. ·Daggerfall defeats the Akaviri Invasion ("If Daggerfall had not spent its first thousand years preparing for the battles of the next thousand years, it is indeed conceivable that the Iliac Bay today might be Akavarian. [ sic ] [Do not change this to Akaviri . This misspelled word is how it appears in-game.] ")
  56. 1E 0King Eplear begins the First Era by founding the Camoran Dynasty . According to Daggerfall , this was the oldest date given in written record as of 3E 405 .
  57. 1E 20The earliest recordings of the Psijic Order is recorded, telling the tale of the renowned Breton sage and author The Voernet, traveling to the Isle of Artaeum to meet with Iachesis , the Ritemaster of the Psijics.
  58. 1E 68The last visit from Atmora to Tamriel occurs: two ships, largely laden with corpses.
  59. 1E 113Harald is born. He later becomes the first historical Nordic ruler.
  60. 1E 139King Harald orders a campaign against the remaining Snow Elves in the region near Lake Honrich .
  61. 1E 139One of the last remnants of the Dragon Cult is discovered in the secluded monastery of Forelhost by one of King Harald's armies.
  62. 1E 140Skorm Snow-Strider finds Forelhost devoid of life, the cultists previously inhabiting the fortress having slit their own wrists or been poisoned. He loses half his men to poisoned water found within the monastery.
  63. 1E 143King Harald conquers Skyrim.
  64. 1E 198The Scouring of Wendelbek , a battle during the Narfinsel Schism , occurs, marking the war's climax.
  65. 1E 200The Tamrilean Tractates are written.
  66. 1E 221King Harald dies at 108 years of age.
  67. 1E 221Hjalmer , the son of King Harald, takes his throne.
  68. 1E 221+In the years following King Harald's death, Dwemer of Skyrim discovered a considerable source of raw Aetherium in Blackreach .
  69. 1E 221+An alliance between four Dwemer cities of Arkngthamz , Raldbthar , Mzulft , and Bthar-zel (now known as Deep Folk Crossing ) is created to oversee the extraction, processing, and study of Aetherium .
  70. 1E 221+The Dwemer construct the Aetherium Forge under the city of Bthalft .
  71. 1E 221+The Aetherium Wars take place between the Dwemer city states of Skyrim. It lasts for several decades.
  72. 1E 222Rule of Nordic High King Vrage the Gifted begins, right after the death of Hjalmer .
  73. 1E 227The Gradual Massacre begins.
  74. 1E 240King Vrage begins the Skyrim Conquests , which involves the annexation of Morrowind and High Rock .
  75. 1E 240+At some point after 1E 240, King Gellir becomes High King of Skyrim and conquers the weakened Dwemer city states across the land.
  76. 1E 242Alessia , her demigod lover, Morihaus-Breath-of-Kyne, and Pelinal Whitestrake, start the Cyrodilic human uprising against their Ayleid slavemasters.
  77. 1E 243White-Gold Tower falls. This is seen as the symbolic end of the Ayleid Empire.
  78. 1E 243Pelinal Whitestrake slays the Ayleid king Umaril , and is subsequently slain himself.
  79. 1E 243Alessian Empire of Cyrodiil is officially formed. (The "First Empire")
  80. 1E 246Daggerfall is founded as the capital in Iliac Bay .
  81. 1E 263Several Ayleid princes continue to rule, as vassals of the new Empress. From here until 1E 498 , Ayleids would continue to have minor influence, in what can be called the "Late Ayleid Period."
  82. 1E 266The Apotheosis of Alessia .
  83. 1E 266Alessian articles and Calendars begin from this year.
  84. 1E 266Belharza the Man-Bull becomes the Second Emperor of the Alessian Empire .
  85. 1E 332Coup d'état on Imperial City
  86. 1E 340The Bosmer Camoran Dynasty of Valenwood forms a treaty with the Alessian Order .

Source: Timeline

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